Storm.sound

Benchmark
Model:egl v.1 (DTMC)
Parameter(s)N = 10, L = 2
Property:messagesB (exp-reward)
Invocation (sound)
storm/build/bin/storm --prism qcomp/benchmarks/dtmc/egl/egl.prism --prop qcomp/benchmarks/dtmc/egl/egl.props messagesB --constants N=10,L=2 --sound --timemem
Sparse engine with sound model checking
Execution
Walltime:702.1950588226318s
Return code:-9
Log
Storm 1.4.1 (dev)

Date: Fri Dec  6 09:40:02 2019
Command line arguments: --prism qcomp/benchmarks/dtmc/egl/egl.prism --prop qcomp/benchmarks/dtmc/egl/egl.props messagesB --constants 'N=10,L=2' --sound --timemem
Current working directory: 

Time for model input parsing: 0.018s.

Time for model construction: 671.930s.

-------------------------------------------------------------- 
Model type: 	DTMC (sparse)
States: 	66060286
Transitions: 	67108861
Reward Models:  messages_B_needs
State Labels: 	3 labels
   * deadlock -> 0 item(s)
   * (phase = 4) -> 1 item(s)
   * init -> 1 item(s)
Choice Labels: 	none
-------------------------------------------------------------- 

Model checking property "messagesB": R[exp]{"messages_B_needs"}=? [F (phase = 4)] ...