Storm.sound

Benchmark
Model:resource-gathering v.2 (MDP)
Parameter(s)B = 1300, GOLD_TO_COLLECT = 100, GEM_TO_COLLECT = 100
Property:expgold (exp-reward-step-bounded)
Invocation (sound)
storm/build/bin/storm --prism qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl expgold --constants B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100 --sound --timemem --precision 0.001
Sparse engine with sound model checking
Execution
Walltime:36.47212553024292s
Return code:0
Relative Error:2.2362977323890876e-10
Log
Storm 1.4.1 (dev)

Date: Fri Dec  6 10:20:30 2019
Command line arguments: --prism qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl expgold --constants 'B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100' --sound --timemem --precision 0.001
Current working directory: 

Time for model input parsing: 0.004s.

Time for model construction: 8.986s.

-------------------------------------------------------------- 
Model type: 	MDP (sparse)
States: 	958894
Transitions: 	3325526
Choices: 	3080702
Reward Models:  rew_gold
State Labels: 	2 labels
   * deadlock -> 0 item(s)
   * init -> 1 item(s)
Choice Labels: 	none
-------------------------------------------------------------- 

Model checking property "expgold": R[exp]{"rew_gold"}max=? [C<=1300] ...
Result (for initial states): 145.2875015
Time for model checking: 27.404s.

Performance statistics:
  * peak memory usage: 226MB
  * CPU time: 36.268s
  * wallclock time: 36.410s