storm/build/bin/storm --prism qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl expsteps --constants B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100 --sound --timemem
Sparse engine with sound model checking
Storm 1.4.1 (dev)
Date: Fri Dec 6 10:05:48 2019
Command line arguments: --prism qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl expsteps --constants 'B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100' --sound --timemem
Current working directory:
Time for model input parsing: 0.005s.
Time for model construction: 9.655s.
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Model type: MDP (sparse)
States: 958801
Transitions: 3325201
Choices: 3080401
Reward Models: none
State Labels: 3 labels
* deadlock -> 0 item(s)
* success -> 1 item(s)
* init -> 1 item(s)
Choice Labels: none
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Model checking property "expsteps": T[exp]min=? [F "success"] ...
Result (for initial states): 1292.592595
Time for model checking: 24.904s.
Performance statistics:
* peak memory usage: 505MB
* CPU time: 34.364s
* wallclock time: 34.604s