Storm.sound

Benchmark
Model:resource-gathering v.2 (MDP)
Parameter(s)B = 1300, GOLD_TO_COLLECT = 100, GEM_TO_COLLECT = 100
Property:prgoldgem (prob-reach-step-bounded)
Invocation (sound)
storm/build/bin/storm --prism qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl prgoldgem --constants B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100 --sound --timemem --precision 0.001
Sparse engine with sound model checking
Execution
Walltime:62.18000364303589s
Return code:0
Relative Error:3.6464831381855476e-11
Log
Storm 1.4.1 (dev)

Date: Fri Dec  6 10:21:43 2019
Command line arguments: --prism qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl prgoldgem --constants 'B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100' --sound --timemem --precision 0.001
Current working directory: 

Time for model input parsing: 0.003s.

Time for model construction: 7.978s.

-------------------------------------------------------------- 
Model type: 	MDP (sparse)
States: 	958801
Transitions: 	3325201
Choices: 	3080401
Reward Models:  none
State Labels: 	3 labels
   * deadlock -> 0 item(s)
   * success -> 1 item(s)
   * init -> 1 item(s)
Choice Labels: 	none
-------------------------------------------------------------- 

Model checking property "prgoldgem": Pmax=? [true U<=1300 "success"] ...
Result (for initial states): 0.6630608525
Time for model checking: 54.145s.

Performance statistics:
  * peak memory usage: 361MB
  * CPU time: 61.895s
  * wallclock time: 62.132s