storm/build/bin/storm --prism qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl expgold --constants B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100 --timemem --precision 0.001
Sparse engine (default)
Storm 1.4.1 (dev)
Date: Fri Dec 6 10:20:31 2019
Command line arguments: --prism qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl expgold --constants 'B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100' --timemem --precision 0.001
Current working directory:
Time for model input parsing: 0.003s.
Time for model construction: 8.544s.
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Model type: MDP (sparse)
States: 958894
Transitions: 3325526
Choices: 3080702
Reward Models: rew_gold
State Labels: 2 labels
* deadlock -> 0 item(s)
* init -> 1 item(s)
Choice Labels: none
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Model checking property "expgold": R[exp]{"rew_gold"}max=? [C<=1300] ...
Result (for initial states): 145.2875015
Time for model checking: 25.696s.
Performance statistics:
* peak memory usage: 227MB
* CPU time: 34.091s
* wallclock time: 34.258s