storm/build/bin/storm --prism qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl prgoldgem --constants B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100 --timemem --precision 0.001
Sparse engine (default)
Storm 1.4.1 (dev)
Date: Fri Dec 6 10:21:42 2019
Command line arguments: --prism qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl prgoldgem --constants 'B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100' --timemem --precision 0.001
Current working directory:
Time for model input parsing: 0.004s.
Time for model construction: 8.512s.
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Model type: MDP (sparse)
States: 958801
Transitions: 3325201
Choices: 3080401
Reward Models: none
State Labels: 3 labels
* deadlock -> 0 item(s)
* success -> 1 item(s)
* init -> 1 item(s)
Choice Labels: none
--------------------------------------------------------------
Model checking property "prgoldgem": Pmax=? [true U<=1300 "success"] ...
Result (for initial states): 0.6630608525
Time for model checking: 57.689s.
Performance statistics:
* peak memory usage: 363MB
* CPU time: 65.971s
* wallclock time: 66.213s