/home/tq429871/storm/build/bin/storm --prism /rwthfs/rz/cluster/home/tq429871/git/storm-qcomp-benchmarks/qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop /rwthfs/rz/cluster/home/tq429871/git/storm-qcomp-benchmarks/qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl expgold --constants B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100 --sound --timemem --precision 0.001
Sparse engine with sound model checking
Storm 1.6.2
Date: Sat Sep 5 21:10:21 2020
Command line arguments: --prism /rwthfs/rz/cluster/home/tq429871/git/storm-qcomp-benchmarks/qcomp/benchmarks/mdp/resource-gathering/resource-gathering.pm --prop /rwthfs/rz/cluster/home/tq429871/git/storm-qcomp-benchmarks/qcomp/benchmarks/mdp/resource-gathering/resource-gathering.prctl expgold --constants 'B=1300,GOLD_TO_COLLECT=100,GEM_TO_COLLECT=100' --sound --timemem --precision 0.001
Current working directory: /rwthfs/rz/cluster/home/tq429871/git/storm-qcomp-benchmarks
Time for model input parsing: 0.004s.
Time for model construction: 9.409s.
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Model type: MDP (sparse)
States: 958894
Transitions: 3325526
Choices: 3080702
Reward Models: rew_gold
State Labels: 2 labels
* deadlock -> 0 item(s)
* init -> 1 item(s)
Choice Labels: none
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Model checking property "expgold": R[exp]{"rew_gold"}max=? [C<=1300] ...
Result (for initial states): 145.2875015
Time for model checking: 26.104s.
Performance statistics:
* peak memory usage: 231MB
* CPU time: 35.391s
* wallclock time: 35.530s