add(Choice const &other) | storm::generator::Choice< ValueType, StateType > | |
addLabel(std::string const &label) | storm::generator::Choice< ValueType, StateType > | |
addLabels(std::set< std::string > const &labels) | storm::generator::Choice< ValueType, StateType > | |
addOriginData(boost::any const &data) | storm::generator::Choice< ValueType, StateType > | |
addProbability(StateType const &state, ValueType const &value) | storm::generator::Choice< ValueType, StateType > | |
addReward(ValueType const &value) | storm::generator::Choice< ValueType, StateType > | |
addRewards(std::vector< ValueType > &&values) | storm::generator::Choice< ValueType, StateType > | |
begin() | storm::generator::Choice< ValueType, StateType > | |
begin() const | storm::generator::Choice< ValueType, StateType > | |
Choice(uint_fast64_t actionIndex=0, bool markovian=false) | storm::generator::Choice< ValueType, StateType > | |
Choice(Choice const &other)=default | storm::generator::Choice< ValueType, StateType > | |
Choice(Choice &&other)=default | storm::generator::Choice< ValueType, StateType > | |
end() | storm::generator::Choice< ValueType, StateType > | |
end() const | storm::generator::Choice< ValueType, StateType > | |
getActionIndex() const | storm::generator::Choice< ValueType, StateType > | |
getLabels() const | storm::generator::Choice< ValueType, StateType > | |
getOriginData() const | storm::generator::Choice< ValueType, StateType > | |
getPlayerIndex() const | storm::generator::Choice< ValueType, StateType > | |
getRewards() const | storm::generator::Choice< ValueType, StateType > | |
getTotalMass() const | storm::generator::Choice< ValueType, StateType > | |
hasLabels() const | storm::generator::Choice< ValueType, StateType > | |
hasOriginData() const | storm::generator::Choice< ValueType, StateType > | |
hasPlayerIndex() const | storm::generator::Choice< ValueType, StateType > | |
isMarkovian() const | storm::generator::Choice< ValueType, StateType > | |
operator<< | storm::generator::Choice< ValueType, StateType > | friend |
operator=(Choice const &other)=default | storm::generator::Choice< ValueType, StateType > | |
operator=(Choice &&other)=default | storm::generator::Choice< ValueType, StateType > | |
reserve(std::size_t const &size) | storm::generator::Choice< ValueType, StateType > | |
sampleFromDistribution(ValueType const &quantile) const | storm::generator::Choice< ValueType, StateType > | |
setPlayerIndex(storm::storage::PlayerIndex const &playerIndex) | storm::generator::Choice< ValueType, StateType > | |
size() const | storm::generator::Choice< ValueType, StateType > | |