| add(Choice const &other) | storm::generator::Choice< ValueType, StateType > | |
| addLabel(std::string const &label) | storm::generator::Choice< ValueType, StateType > | |
| addLabels(std::set< std::string > const &labels) | storm::generator::Choice< ValueType, StateType > | |
| addOriginData(boost::any const &data) | storm::generator::Choice< ValueType, StateType > | |
| addProbability(StateType const &state, ValueType const &value) | storm::generator::Choice< ValueType, StateType > | |
| addReward(ValueType const &value) | storm::generator::Choice< ValueType, StateType > | |
| addRewards(std::vector< ValueType > &&values) | storm::generator::Choice< ValueType, StateType > | |
| begin() | storm::generator::Choice< ValueType, StateType > | |
| begin() const | storm::generator::Choice< ValueType, StateType > | |
| Choice(uint_fast64_t actionIndex=0, bool markovian=false) | storm::generator::Choice< ValueType, StateType > | |
| Choice(Choice const &other)=default | storm::generator::Choice< ValueType, StateType > | |
| Choice(Choice &&other)=default | storm::generator::Choice< ValueType, StateType > | |
| end() | storm::generator::Choice< ValueType, StateType > | |
| end() const | storm::generator::Choice< ValueType, StateType > | |
| getActionIndex() const | storm::generator::Choice< ValueType, StateType > | |
| getLabels() const | storm::generator::Choice< ValueType, StateType > | |
| getOriginData() const | storm::generator::Choice< ValueType, StateType > | |
| getPlayerIndex() const | storm::generator::Choice< ValueType, StateType > | |
| getRewards() const | storm::generator::Choice< ValueType, StateType > | |
| getTotalMass() const | storm::generator::Choice< ValueType, StateType > | |
| hasLabels() const | storm::generator::Choice< ValueType, StateType > | |
| hasOriginData() const | storm::generator::Choice< ValueType, StateType > | |
| hasPlayerIndex() const | storm::generator::Choice< ValueType, StateType > | |
| isMarkovian() const | storm::generator::Choice< ValueType, StateType > | |
| operator<< | storm::generator::Choice< ValueType, StateType > | friend |
| operator=(Choice const &other)=default | storm::generator::Choice< ValueType, StateType > | |
| operator=(Choice &&other)=default | storm::generator::Choice< ValueType, StateType > | |
| reserve(std::size_t const &size) | storm::generator::Choice< ValueType, StateType > | |
| sampleFromDistribution(ValueType const &quantile) const | storm::generator::Choice< ValueType, StateType > | |
| setPlayerIndex(storm::storage::PlayerIndex const &playerIndex) | storm::generator::Choice< ValueType, StateType > | |
| size() const | storm::generator::Choice< ValueType, StateType > | |