18 std::set<storm::expressions::Variable>
const& rowVariables,
20 std::set<storm::expressions::Variable>
const& columnVariables,
21 std::vector<std::pair<storm::expressions::Variable, storm::expressions::Variable>>
const& rowColumnMetaVariablePairs,
22 std::set<storm::expressions::Variable>
const& nondeterminismVariables,
23 std::map<std::string, storm::expressions::Expression> labelToExpressionMap,
24 std::unordered_map<std::string, RewardModelType>
const& rewardModels)
26 rowVariables, rowExpressionAdapter, columnVariables, rowColumnMetaVariablePairs, nondeterminismVariables,
27 labelToExpressionMap, rewardModels) {
34 std::set<storm::expressions::Variable>
const& rowVariables, std::set<storm::expressions::Variable>
const& columnVariables,
35 std::vector<std::pair<storm::expressions::Variable, storm::expressions::Variable>>
const& rowColumnMetaVariablePairs,
36 std::set<storm::expressions::Variable>
const& nondeterminismVariables, std::map<std::string,
storm::dd::Bdd<Type>> labelToBddMap,
37 std::unordered_map<std::string, RewardModelType>
const& rewardModels)
39 rowVariables, columnVariables, rowColumnMetaVariablePairs, nondeterminismVariables, labelToBddMap, rewardModels) {
47 std::unordered_map<std::string, NewRewardModelType> newRewardModels;
49 for (
auto const& e : this->getRewardModels()) {
50 newRewardModels.emplace(e.first, e.second.template toValueType<NewValueType>());
53 auto newLabelToBddMap = this->getLabelToBddMap();
54 newLabelToBddMap.erase(
"init");
55 newLabelToBddMap.erase(
"deadlock");
57 return std::make_shared<Mdp<Type, NewValueType>>(this->getManagerAsSharedPointer(), this->getReachableStates(), this->getInitialStates(),
58 this->getDeadlockStates(), this->getTransitionMatrix().template toValueType<NewValueType>(),
59 this->getRowVariables(), this->getColumnVariables(), this->getRowColumnMetaVariablePairs(),
60 this->getNondeterminismVariables(), newLabelToBddMap, newRewardModels);
Mdp(storm::storage::SparseMatrix< ValueType > const &transitionMatrix, storm::models::sparse::StateLabeling const &stateLabeling, std::unordered_map< std::string, RewardModelType > const &rewardModels=std::unordered_map< std::string, RewardModelType >(), ModelType type=ModelType::Mdp)
Constructs a model from the given data.