16namespace modelchecker {
17template<
typename ModelType>
22template<
typename ModelType>
26 .setLongRunAverageRewardFormulasAllowed(
false)
27 .setTimeOperatorsAllowed(
true)
28 .setReachbilityTimeFormulasAllowed(
true)
29 .setRewardAccumulationAllowed(
true));
32template<
typename ModelType>
34 return canHandleStatic(checkTask);
37template<
typename ModelType>
41 std::unique_ptr<CheckResult> leftResultPointer = this->check(env, pathFormula.
getLeftSubformula());
42 std::unique_ptr<CheckResult> rightResultPointer = this->check(env, pathFormula.
getRightSubformula());
46 env, this->getModel(), this->getModel().getTransitionMatrix(), leftResult.
getTruthValuesVector(), rightResult.getTruthValuesVector(),
48 return std::make_unique<SymbolicQuantitativeCheckResult<DdType, ValueType>>(this->getModel().getReachableStates(), numericResult);
51template<
typename ModelType>
55 std::unique_ptr<CheckResult> subResultPointer = this->check(env, pathFormula.
getSubformula());
59 return std::make_unique<SymbolicQuantitativeCheckResult<DdType, ValueType>>(this->getModel().getReachableStates(), numericResult);
62template<
typename ModelType>
66 std::unique_ptr<CheckResult> subResultPointer = this->check(env, pathFormula.
getSubformula());
69 env, this->getModel(), this->getModel().getTransitionMatrix(), subResult.
getTruthValuesVector());
70 return std::make_unique<SymbolicQuantitativeCheckResult<DdType, ValueType>>(this->getModel().getReachableStates(), numericResult);
73template<
typename ModelType>
78 "Formula needs to have (a single) upper time bound, and no lower bound.");
80 std::unique_ptr<CheckResult> leftResultPointer = this->check(env, pathFormula.
getLeftSubformula());
81 std::unique_ptr<CheckResult> rightResultPointer = this->check(env, pathFormula.
getRightSubformula());
85 env, this->getModel(), this->getModel().getTransitionMatrix(), leftResult.
getTruthValuesVector(), rightResult.getTruthValuesVector(),
87 return std::unique_ptr<SymbolicQuantitativeCheckResult<DdType, ValueType>>(
91template<
typename ModelType>
98 env, this->getModel(), this->getModel().getTransitionMatrix(), rewardModel.get(), rewardPathFormula.
getNonStrictBound<uint64_t>());
99 return std::unique_ptr<SymbolicQuantitativeCheckResult<DdType, ValueType>>(
103template<
typename ModelType>
107 STORM_LOG_THROW(rewardPathFormula.
hasIntegerBound(), storm::exceptions::InvalidPropertyException,
"Formula needs to have a discrete time bound.");
109 env, this->getModel(), this->getModel().getTransitionMatrix(),
111 rewardPathFormula.
getBound<uint64_t>());
112 return std::make_unique<SymbolicQuantitativeCheckResult<DdType, ValueType>>(this->getModel().getReachableStates(), numericResult);
115template<
typename ModelType>
119 std::unique_ptr<CheckResult> subResultPointer = this->check(env, eventuallyFormula.
getSubformula());
124 return std::make_unique<SymbolicQuantitativeCheckResult<DdType, ValueType>>(this->getModel().getReachableStates(), numericResult);
127template<
typename ModelType>
131 std::unique_ptr<CheckResult> subResultPointer = this->check(env, eventuallyFormula.
getSubformula());
135 return std::make_unique<SymbolicQuantitativeCheckResult<DdType, ValueType>>(this->getModel().getReachableStates(), numericResult);
SymbolicQualitativeCheckResult< Type > & asSymbolicQualitativeCheckResult()
bool isRewardModelSet() const
Retrieves whether a reward model was set.
bool isQualitativeSet() const
Retrieves whether the computation only needs to be performed qualitatively, because the values will o...
std::string const & getRewardModel() const
Retrieves the reward model over which to perform the checking (if set).
FormulaType const & getFormula() const
Retrieves the formula from this task.
virtual bool canHandle(CheckTask< storm::logic::Formula, ValueType > const &checkTask) const override
virtual std::unique_ptr< CheckResult > computeInstantaneousRewards(Environment const &env, CheckTask< storm::logic::InstantaneousRewardFormula, ValueType > const &checkTask) override
SymbolicDtmcPrctlModelChecker(ModelType const &model)
virtual std::unique_ptr< CheckResult > computeGloballyProbabilities(Environment const &env, CheckTask< storm::logic::GloballyFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeReachabilityTimes(Environment const &env, CheckTask< storm::logic::EventuallyFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeCumulativeRewards(Environment const &env, CheckTask< storm::logic::CumulativeRewardFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeBoundedUntilProbabilities(Environment const &env, CheckTask< storm::logic::BoundedUntilFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeNextProbabilities(Environment const &env, CheckTask< storm::logic::NextFormula, ValueType > const &checkTask) override
static bool canHandleStatic(CheckTask< storm::logic::Formula, ValueType > const &checkTask)
virtual std::unique_ptr< CheckResult > computeReachabilityRewards(Environment const &env, CheckTask< storm::logic::EventuallyFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeUntilProbabilities(Environment const &env, CheckTask< storm::logic::UntilFormula, ValueType > const &checkTask) override
storm::dd::Bdd< Type > const & getTruthValuesVector() const
static storm::dd::Add< DdType, ValueType > computeUntilProbabilities(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, storm::dd::Bdd< DdType > const &phiStates, storm::dd::Bdd< DdType > const &psiStates, bool qualitative, boost::optional< storm::dd::Add< DdType, ValueType > > const &startValues=boost::none)
static storm::dd::Add< DdType, ValueType > computeCumulativeRewards(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, RewardModelType const &rewardModel, uint_fast64_t stepBound)
static storm::dd::Add< DdType, ValueType > computeNextProbabilities(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, storm::dd::Bdd< DdType > const &nextStates)
static storm::dd::Add< DdType, ValueType > computeBoundedUntilProbabilities(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, storm::dd::Bdd< DdType > const &phiStates, storm::dd::Bdd< DdType > const &psiStates, uint_fast64_t stepBound)
static storm::dd::Add< DdType, ValueType > computeReachabilityTimes(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, storm::dd::Bdd< DdType > const &targetStates, bool qualitative, boost::optional< storm::dd::Add< DdType, ValueType > > const &startValues=boost::none)
static storm::dd::Add< DdType, ValueType > computeReachabilityRewards(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, RewardModelType const &rewardModel, storm::dd::Bdd< DdType > const &targetStates, bool qualitative, boost::optional< storm::dd::Add< DdType, ValueType > > const &startValues=boost::none)
static storm::dd::Add< DdType, ValueType > computeGloballyProbabilities(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, storm::dd::Bdd< DdType > const &psiStates, bool qualitative)
static storm::dd::Add< DdType, ValueType > computeInstantaneousRewards(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, RewardModelType const &rewardModel, uint_fast64_t stepBound)
#define STORM_LOG_THROW(cond, exception, message)
FragmentSpecification prctl()
FilteredRewardModel< RewardModelType > createFilteredRewardModel(RewardModelType const &baseRewardModel, storm::logic::RewardAccumulation const &acc, bool isDiscreteTimeModel)