Storm
A Modern Probabilistic Model Checker
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SymbolicQualitativeGameResultMinMax.h
Go to the documentation of this file.
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#pragma once
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#include "
storm/storage/dd/DdType.h
"
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#include "
storm-gamebased-ar/abstraction/SymbolicQualitativeGameResult.h
"
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#include "
storm-gamebased-ar/abstraction/SymbolicQualitativeResultMinMax.h
"
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namespace
storm::gbar
{
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namespace
abstraction {
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template
<storm::dd::DdType Type>
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class
SymbolicQualitativeGameResultMinMax
:
public
SymbolicQualitativeResultMinMax
<Type> {
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public
:
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SymbolicQualitativeGameResultMinMax
() =
default
;
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virtual
SymbolicQualitativeResult<Type>
const
&
getProb0
(
storm::OptimizationDirection
const
& dir)
const override
;
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virtual
SymbolicQualitativeResult<Type>
const
&
getProb1
(
storm::OptimizationDirection
const
& dir)
const override
;
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SymbolicQualitativeGameResult<Type>
prob0Min
;
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SymbolicQualitativeGameResult<Type>
prob1Min
;
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SymbolicQualitativeGameResult<Type>
prob0Max
;
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SymbolicQualitativeGameResult<Type>
prob1Max
;
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};
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}
// namespace abstraction
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}
// namespace storm::gbar
DdType.h
SymbolicQualitativeGameResult.h
SymbolicQualitativeResultMinMax.h
storm::gbar::abstraction::SymbolicQualitativeGameResult
Definition
SymbolicQualitativeGameResult.h:10
storm::gbar::abstraction::SymbolicQualitativeGameResultMinMax
Definition
SymbolicQualitativeGameResultMinMax.h:12
storm::gbar::abstraction::SymbolicQualitativeGameResultMinMax::prob0Min
SymbolicQualitativeGameResult< Type > prob0Min
Definition
SymbolicQualitativeGameResultMinMax.h:19
storm::gbar::abstraction::SymbolicQualitativeGameResultMinMax::SymbolicQualitativeGameResultMinMax
SymbolicQualitativeGameResultMinMax()=default
storm::gbar::abstraction::SymbolicQualitativeGameResultMinMax::getProb0
virtual SymbolicQualitativeResult< Type > const & getProb0(storm::OptimizationDirection const &dir) const override
Definition
SymbolicQualitativeGameResultMinMax.cpp:7
storm::gbar::abstraction::SymbolicQualitativeGameResultMinMax::prob1Max
SymbolicQualitativeGameResult< Type > prob1Max
Definition
SymbolicQualitativeGameResultMinMax.h:22
storm::gbar::abstraction::SymbolicQualitativeGameResultMinMax::getProb1
virtual SymbolicQualitativeResult< Type > const & getProb1(storm::OptimizationDirection const &dir) const override
Definition
SymbolicQualitativeGameResultMinMax.cpp:16
storm::gbar::abstraction::SymbolicQualitativeGameResultMinMax::prob0Max
SymbolicQualitativeGameResult< Type > prob0Max
Definition
SymbolicQualitativeGameResultMinMax.h:21
storm::gbar::abstraction::SymbolicQualitativeGameResultMinMax::prob1Min
SymbolicQualitativeGameResult< Type > prob1Min
Definition
SymbolicQualitativeGameResultMinMax.h:20
storm::gbar::abstraction::SymbolicQualitativeResult
Definition
SymbolicQualitativeResult.h:19
storm::gbar::abstraction::SymbolicQualitativeResultMinMax
Definition
SymbolicQualitativeResultMinMax.h:22
storm::gbar
Definition
AbstractionInformation.cpp:13
storm::solver::OptimizationDirection
OptimizationDirection
Definition
OptimizationDirection.h:8
src
storm-gamebased-ar
abstraction
SymbolicQualitativeGameResultMinMax.h
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