7namespace modelchecker {
9template<
class SparseDtmcModelType>
12 typedef typename SparseDtmcModelType::ValueType
ValueType;
14 using SolutionType =
typename std::conditional<std::is_same_v<ValueType, storm::Interval>, double,
ValueType>::type;
virtual std::unique_ptr< CheckResult > computeReachabilityTimes(Environment const &env, CheckTask< storm::logic::EventuallyFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeLTLProbabilities(Environment const &env, CheckTask< storm::logic::PathFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeConditionalProbabilities(Environment const &env, CheckTask< storm::logic::ConditionalFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeNextProbabilities(Environment const &env, CheckTask< storm::logic::NextFormula, SolutionType > const &checkTask) override
SparseDtmcModelType::RewardModelType RewardModelType
virtual std::unique_ptr< CheckResult > computeReachabilityRewards(Environment const &env, CheckTask< storm::logic::EventuallyFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeLongRunAverageProbabilities(Environment const &env, CheckTask< storm::logic::StateFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeBoundedUntilProbabilities(Environment const &env, CheckTask< storm::logic::BoundedUntilFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeUntilProbabilities(Environment const &env, CheckTask< storm::logic::UntilFormula, SolutionType > const &checkTask) override
typename std::conditional< std::is_same_v< ValueType, storm::Interval >, double, ValueType >::type SolutionType
std::unique_ptr< CheckResult > computeExpectedVisitingTimes(Environment const &env)
Computes for each state the expected number of times we visit that state.
virtual std::unique_ptr< CheckResult > computeTotalRewards(Environment const &env, CheckTask< storm::logic::TotalRewardFormula, SolutionType > const &checkTask) override
SparseDtmcModelType::ValueType ValueType
virtual std::unique_ptr< CheckResult > computeDiscountedTotalRewards(Environment const &env, CheckTask< storm::logic::DiscountedTotalRewardFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeDiscountedCumulativeRewards(Environment const &env, CheckTask< storm::logic::DiscountedCumulativeRewardFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeHOAPathProbabilities(Environment const &env, CheckTask< storm::logic::HOAPathFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeInstantaneousRewards(Environment const &env, CheckTask< storm::logic::InstantaneousRewardFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeCumulativeRewards(Environment const &env, CheckTask< storm::logic::CumulativeRewardFormula, SolutionType > const &checkTask) override
static bool canHandleStatic(CheckTask< storm::logic::Formula, SolutionType > const &checkTask, bool *requiresSingleInitialState=nullptr)
Returns false, if this task can certainly not be handled by this model checker (independent of the co...
virtual std::unique_ptr< CheckResult > computeGloballyProbabilities(Environment const &env, CheckTask< storm::logic::GloballyFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeLongRunAverageRewards(Environment const &env, CheckTask< storm::logic::LongRunAverageRewardFormula, SolutionType > const &checkTask) override
virtual bool canHandle(CheckTask< storm::logic::Formula, SolutionType > const &checkTask) const override
Determines whether the model checker can handle the given verification task.
std::unique_ptr< CheckResult > computeSteadyStateDistribution(Environment const &env)
Computes the long run average (or: steady state) distribution over all states Assumes a uniform distr...
virtual std::unique_ptr< CheckResult > computeConditionalRewards(Environment const &env, CheckTask< storm::logic::ConditionalFormula, SolutionType > const &checkTask) override
virtual std::unique_ptr< CheckResult > checkQuantileFormula(Environment const &env, CheckTask< storm::logic::QuantileFormula, SolutionType > const &checkTask) override