7namespace modelchecker {
9template<
class SparseDtmcModelType>
12 typedef typename SparseDtmcModelType::ValueType
ValueType;
virtual std::unique_ptr< CheckResult > computeLongRunAverageRewards(Environment const &env, CheckTask< storm::logic::LongRunAverageRewardFormula, ValueType > const &checkTask) override
static bool canHandleStatic(CheckTask< storm::logic::Formula, ValueType > const &checkTask, bool *requiresSingleInitialState=nullptr)
Returns false, if this task can certainly not be handled by this model checker (independent of the co...
SparseDtmcModelType::RewardModelType RewardModelType
virtual std::unique_ptr< CheckResult > computeConditionalRewards(Environment const &env, CheckTask< storm::logic::ConditionalFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeReachabilityTimes(Environment const &env, CheckTask< storm::logic::EventuallyFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeInstantaneousRewards(Environment const &env, CheckTask< storm::logic::InstantaneousRewardFormula, ValueType > const &checkTask) override
std::unique_ptr< CheckResult > computeExpectedVisitingTimes(Environment const &env)
Computes for each state the expected number of times we visit that state.
virtual bool canHandle(CheckTask< storm::logic::Formula, ValueType > const &checkTask) const override
virtual std::unique_ptr< CheckResult > computeConditionalProbabilities(Environment const &env, CheckTask< storm::logic::ConditionalFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeLongRunAverageProbabilities(Environment const &env, CheckTask< storm::logic::StateFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeCumulativeRewards(Environment const &env, CheckTask< storm::logic::CumulativeRewardFormula, ValueType > const &checkTask) override
SparseDtmcModelType::ValueType ValueType
virtual std::unique_ptr< CheckResult > computeBoundedUntilProbabilities(Environment const &env, CheckTask< storm::logic::BoundedUntilFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeGloballyProbabilities(Environment const &env, CheckTask< storm::logic::GloballyFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > checkQuantileFormula(Environment const &env, CheckTask< storm::logic::QuantileFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeTotalRewards(Environment const &env, CheckTask< storm::logic::TotalRewardFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeReachabilityRewards(Environment const &env, CheckTask< storm::logic::EventuallyFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeUntilProbabilities(Environment const &env, CheckTask< storm::logic::UntilFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeLTLProbabilities(Environment const &env, CheckTask< storm::logic::PathFormula, ValueType > const &checkTask) override
std::unique_ptr< CheckResult > computeSteadyStateDistribution(Environment const &env)
Computes the long run average (or: steady state) distribution over all states Assumes a uniform distr...
virtual std::unique_ptr< CheckResult > computeHOAPathProbabilities(Environment const &env, CheckTask< storm::logic::HOAPathFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeNextProbabilities(Environment const &env, CheckTask< storm::logic::NextFormula, ValueType > const &checkTask) override