1#ifndef STORM_MODELCHECKER_SPARSE_MDP_PRCTL_MODELCHECKER_HELPER_H_
2#define STORM_MODELCHECKER_SPARSE_MDP_PRCTL_MODELCHECKER_HELPER_H_
27template<
typename ValueType>
28class StandardRewardModel;
32namespace modelchecker {
37template<
typename ValueType,
typename SolutionType = ValueType>
58 bool produceScheduler,
bool useMecBasedTechnique =
false);
60 template<
typename RewardModelType>
63 RewardModelType
const& rewardModel, uint_fast64_t stepCount);
65 template<
typename RewardModelType>
68 RewardModelType
const& rewardModel, uint_fast64_t stepBound);
70 template<
typename RewardModelType>
75 RewardModelType
const& rewardModel,
bool qualitative,
bool produceScheduler,
78 template<
typename RewardModelType>
106 totalStateRewardVectorGetter,
This class contains information that might accelerate the model checking process.
static MDPSparseModelCheckingHelperReturnType< SolutionType > computeReachabilityTimes(Environment const &env, storm::solver::SolveGoal< ValueType, SolutionType > &&goal, storm::storage::SparseMatrix< ValueType > const &transitionMatrix, storm::storage::SparseMatrix< ValueType > const &backwardTransitions, storm::storage::BitVector const &targetStates, bool qualitative, bool produceScheduler, ModelCheckerHint const &hint=ModelCheckerHint())
static MDPSparseModelCheckingHelperReturnType< SolutionType > computeGloballyProbabilities(Environment const &env, storm::solver::SolveGoal< ValueType, SolutionType > &&goal, storm::storage::SparseMatrix< ValueType > const &transitionMatrix, storm::storage::SparseMatrix< ValueType > const &backwardTransitions, storm::storage::BitVector const &psiStates, bool qualitative, bool produceScheduler, bool useMecBasedTechnique=false)
static std::unique_ptr< CheckResult > computeConditionalProbabilities(Environment const &env, storm::solver::SolveGoal< ValueType, SolutionType > &&goal, storm::storage::SparseMatrix< ValueType > const &transitionMatrix, storm::storage::SparseMatrix< ValueType > const &backwardTransitions, storm::storage::BitVector const &targetStates, storm::storage::BitVector const &conditionStates)
static MDPSparseModelCheckingHelperReturnType< SolutionType > computeTotalRewards(Environment const &env, storm::solver::SolveGoal< ValueType, SolutionType > &&goal, storm::storage::SparseMatrix< ValueType > const &transitionMatrix, storm::storage::SparseMatrix< ValueType > const &backwardTransitions, RewardModelType const &rewardModel, bool qualitative, bool produceScheduler, ModelCheckerHint const &hint=ModelCheckerHint())
static std::vector< SolutionType > computeCumulativeRewards(Environment const &env, storm::solver::SolveGoal< ValueType, SolutionType > &&goal, storm::storage::SparseMatrix< ValueType > const &transitionMatrix, RewardModelType const &rewardModel, uint_fast64_t stepBound)
static std::vector< SolutionType > computeInstantaneousRewards(Environment const &env, storm::solver::SolveGoal< ValueType, SolutionType > &&goal, storm::storage::SparseMatrix< ValueType > const &transitionMatrix, RewardModelType const &rewardModel, uint_fast64_t stepCount)
static std::map< storm::storage::sparse::state_type, SolutionType > computeRewardBoundedValues(Environment const &env, OptimizationDirection dir, rewardbounded::MultiDimensionalRewardUnfolding< ValueType, true > &rewardUnfolding, storm::storage::BitVector const &initialStates)
static std::vector< SolutionType > computeNextProbabilities(Environment const &env, OptimizationDirection dir, storm::storage::SparseMatrix< ValueType > const &transitionMatrix, storm::storage::BitVector const &nextStates)
static MDPSparseModelCheckingHelperReturnType< SolutionType > computeUntilProbabilities(Environment const &env, storm::solver::SolveGoal< ValueType, SolutionType > &&goal, storm::storage::SparseMatrix< ValueType > const &transitionMatrix, storm::storage::SparseMatrix< ValueType > const &backwardTransitions, storm::storage::BitVector const &phiStates, storm::storage::BitVector const &psiStates, bool qualitative, bool produceScheduler, ModelCheckerHint const &hint=ModelCheckerHint())
static std::vector< SolutionType > computeReachabilityRewards(Environment const &env, storm::solver::SolveGoal< ValueType, SolutionType > &&goal, storm::storage::SparseMatrix< ValueType > const &transitionMatrix, storm::storage::SparseMatrix< ValueType > const &backwardTransitions, storm::models::sparse::StandardRewardModel< storm::Interval > const &intervalRewardModel, bool lowerBoundOfIntervals, storm::storage::BitVector const &targetStates, bool qualitative)
static MDPSparseModelCheckingHelperReturnType< SolutionType > computeReachabilityRewards(Environment const &env, storm::solver::SolveGoal< ValueType, SolutionType > &&goal, storm::storage::SparseMatrix< ValueType > const &transitionMatrix, storm::storage::SparseMatrix< ValueType > const &backwardTransitions, RewardModelType const &rewardModel, storm::storage::BitVector const &targetStates, bool qualitative, bool produceScheduler, ModelCheckerHint const &hint=ModelCheckerHint())
A bit vector that is internally represented as a vector of 64-bit values.
A class that holds a possibly non-square matrix in the compressed row storage format.
storage::BitVector BitVector