23namespace modelchecker {
24template<
typename ModelType>
29template<
typename ModelType>
33 .setLongRunAverageRewardFormulasAllowed(
true)
34 .setLongRunAverageProbabilitiesAllowed(
true)
35 .setTimeOperatorsAllowed(
true)
36 .setReachbilityTimeFormulasAllowed(
true)
37 .setRewardAccumulationAllowed(
true));
40template<
typename ModelType>
42 return canHandleStatic(checkTask);
45template<
typename ModelType>
49 std::unique_ptr<CheckResult> leftResultPointer = this->check(env, pathFormula.
getLeftSubformula());
50 std::unique_ptr<CheckResult> rightResultPointer = this->check(env, pathFormula.
getRightSubformula());
54 env, this->getModel(), this->getModel().getTransitionMatrix(), leftResult.
getTruthValuesVector(), rightResult.getTruthValuesVector(),
58template<
typename ModelType>
62 std::unique_ptr<CheckResult> subResultPointer = this->check(env, pathFormula.
getSubformula());
68template<
typename ModelType>
72 std::unique_ptr<CheckResult> subResultPointer = this->check(env, pathFormula.
getSubformula());
75 env, this->getModel(), this->getModel().getTransitionMatrix(), subResult.
getTruthValuesVector());
78template<
typename ModelType>
83 "Formula needs to have (a single) upper time bound, and no lower bound.");
85 std::unique_ptr<CheckResult> leftResultPointer = this->check(env, pathFormula.
getLeftSubformula());
86 std::unique_ptr<CheckResult> rightResultPointer = this->check(env, pathFormula.
getRightSubformula());
90 env, this->getModel(), this->getModel().getTransitionMatrix(), leftResult.
getTruthValuesVector(), rightResult.getTruthValuesVector(),
94template<
typename ModelType>
101 env, this->getModel(), this->getModel().getTransitionMatrix(), rewardModel.get(), rewardPathFormula.
getNonStrictBound<uint64_t>());
104template<
typename ModelType>
108 STORM_LOG_THROW(rewardPathFormula.
hasIntegerBound(), storm::exceptions::InvalidPropertyException,
"Formula needs to have a discrete time bound.");
110 env, this->getModel(), this->getModel().getTransitionMatrix(),
112 rewardPathFormula.
getBound<uint64_t>());
115template<
typename ModelType>
119 std::unique_ptr<CheckResult> subResultPointer = this->check(env, eventuallyFormula.
getSubformula());
126template<
typename ModelType>
130 std::unique_ptr<CheckResult> subResultPointer = this->check(env, eventuallyFormula.
getSubformula());
137template<
typename ModelType>
141 std::unique_ptr<CheckResult> subResultPointer = this->check(env, stateFormula);
149template<
typename ModelType>
SymbolicQualitativeCheckResult< Type > & asSymbolicQualitativeCheckResult()
bool isRewardModelSet() const
Retrieves whether a reward model was set.
bool isQualitativeSet() const
Retrieves whether the computation only needs to be performed qualitatively, because the values will o...
std::string const & getRewardModel() const
Retrieves the reward model over which to perform the checking (if set).
FormulaType const & getFormula() const
Retrieves the formula from this task.
virtual std::unique_ptr< CheckResult > computeNextProbabilities(Environment const &env, CheckTask< storm::logic::NextFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeReachabilityRewards(Environment const &env, CheckTask< storm::logic::EventuallyFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeCumulativeRewards(Environment const &env, CheckTask< storm::logic::CumulativeRewardFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeGloballyProbabilities(Environment const &env, CheckTask< storm::logic::GloballyFormula, ValueType > const &checkTask) override
static bool canHandleStatic(CheckTask< storm::logic::Formula, ValueType > const &checkTask)
Returns false, if this task can certainly not be handled by this model checker (independent of the co...
virtual std::unique_ptr< CheckResult > computeLongRunAverageProbabilities(Environment const &env, CheckTask< storm::logic::StateFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeUntilProbabilities(Environment const &env, CheckTask< storm::logic::UntilFormula, ValueType > const &checkTask) override
virtual bool canHandle(CheckTask< storm::logic::Formula, ValueType > const &checkTask) const override
virtual std::unique_ptr< CheckResult > computeReachabilityTimes(Environment const &env, CheckTask< storm::logic::EventuallyFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeBoundedUntilProbabilities(Environment const &env, CheckTask< storm::logic::BoundedUntilFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeLongRunAverageRewards(Environment const &env, CheckTask< storm::logic::LongRunAverageRewardFormula, ValueType > const &checkTask) override
virtual std::unique_ptr< CheckResult > computeInstantaneousRewards(Environment const &env, CheckTask< storm::logic::InstantaneousRewardFormula, ValueType > const &checkTask) override
HybridDtmcPrctlModelChecker(ModelType const &model)
storm::dd::Bdd< Type > const & getTruthValuesVector() const
static std::unique_ptr< CheckResult > computeReachabilityTimes(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, storm::dd::Bdd< DdType > const &targetStates, bool qualitative)
static std::unique_ptr< CheckResult > computeInstantaneousRewards(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, RewardModelType const &rewardModel, uint_fast64_t stepBound)
static std::unique_ptr< CheckResult > computeReachabilityRewards(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, RewardModelType const &rewardModel, storm::dd::Bdd< DdType > const &targetStates, bool qualitative)
static std::unique_ptr< CheckResult > computeNextProbabilities(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, storm::dd::Bdd< DdType > const &nextStates)
static std::unique_ptr< CheckResult > computeGloballyProbabilities(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, storm::dd::Bdd< DdType > const &psiStates, bool qualitative)
static std::unique_ptr< CheckResult > computeBoundedUntilProbabilities(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, storm::dd::Bdd< DdType > const &phiStates, storm::dd::Bdd< DdType > const &psiStates, uint_fast64_t stepBound)
static std::unique_ptr< CheckResult > computeCumulativeRewards(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, RewardModelType const &rewardModel, uint_fast64_t stepBound)
static std::unique_ptr< CheckResult > computeUntilProbabilities(Environment const &env, storm::models::symbolic::Model< DdType, ValueType > const &model, storm::dd::Add< DdType, ValueType > const &transitionMatrix, storm::dd::Bdd< DdType > const &phiStates, storm::dd::Bdd< DdType > const &psiStates, bool qualitative)
Helper class for model checking queries that depend on the long run behavior of the (nondeterministic...
std::unique_ptr< HybridQuantitativeCheckResult< DdType, ValueType > > computeLongRunAverageRewards(Environment const &env, storm::models::symbolic::StandardRewardModel< DdType, ValueType > const &rewardModel)
Computes the long run average rewards, i.e., the average reward collected per time unit.
#define STORM_LOG_THROW(cond, exception, message)
FragmentSpecification prctl()
void setInformationFromCheckTaskDeterministic(HelperType &helper, storm::modelchecker::CheckTask< FormulaType, typename ModelType::ValueType > const &checkTask, ModelType const &model)
Forwards relevant information stored in the given CheckTask to the given helper.
FilteredRewardModel< RewardModelType > createFilteredRewardModel(RewardModelType const &baseRewardModel, storm::logic::RewardAccumulation const &acc, bool isDiscreteTimeModel)