Storm
A Modern Probabilistic Model Checker
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GameSolverEnvironment.h
Go to the documentation of this file.
1#pragma once
2
4
8
9namespace storm {
10
12 public:
15
16 storm::solver::GameMethod const& getMethod() const;
17 bool const& isMethodSetFromDefault() const;
18 void setMethod(storm::solver::GameMethod value);
19 uint64_t const& getMaximalNumberOfIterations() const;
20 void setMaximalNumberOfIterations(uint64_t value);
21 storm::RationalNumber const& getPrecision() const;
22 void setPrecision(storm::RationalNumber value);
23 bool const& getRelativeTerminationCriterion() const;
24 void setRelativeTerminationCriterion(bool value);
27
28 private:
29 storm::solver::GameMethod gameMethod;
30 bool methodSetFromDefault;
31 uint64_t maxIterationCount;
32 storm::RationalNumber precision;
33 bool considerRelativeTerminationCriterion;
34};
35} // namespace storm
storm::solver::MultiplicationStyle const & getMultiplicationStyle() const
storm::RationalNumber const & getPrecision() const
void setMethod(storm::solver::GameMethod value)
uint64_t const & getMaximalNumberOfIterations() const
void setMaximalNumberOfIterations(uint64_t value)
bool const & isMethodSetFromDefault() const
bool const & getRelativeTerminationCriterion() const
storm::solver::GameMethod const & getMethod() const
void setMultiplicationStyle(storm::solver::MultiplicationStyle value)
void setPrecision(storm::RationalNumber value)
LabParser.cpp.
Definition cli.cpp:18