11template<
typename ValueType,
typename RewardModelType>
20template<
typename ValueType,
typename RewardModelType>
24 std::unordered_map<std::string, RewardModelType>&& rewardModels)
26 std::move(player2Matrix),
std::move(stateLabeling),
std::move(rewardModels), false,
boost::none,
std::move(player1Matrix))) {
30template<
typename ValueType,
typename RewardModelType>
37template<
typename ValueType,
typename RewardModelType>
43template<
typename ValueType,
typename RewardModelType>
48template<
typename ValueType,
typename RewardModelType>
50 return this->getTransitionMatrix();
53template<
typename ValueType,
typename RewardModelType>
55 return this->hasChoiceLabeling();
58template<
typename ValueType,
typename RewardModelType>
60 return this->getChoiceLabeling();
This class manages the labeling of the choice space with a number of (atomic) labels.
CRewardModelType RewardModelType
The base class of sparse nondeterministic models.
This class manages the labeling of the state space with a number of (atomic) labels.
This class represents a (discrete-time) stochastic two-player game.
bool hasPlayer2ChoiceLabeling() const
Retrieves whether the game has labels attached to player 2 states.
storm::storage::SparseMatrix< storm::storage::sparse::state_type > const & getPlayer1Matrix() const
Retrieves the matrix representing the choices in player 1 states.
storm::storage::SparseMatrix< ValueType > const & getPlayer2Matrix() const
Retrieves the matrix representing the choices in player 2 states and the associated probability distr...
StochasticTwoPlayerGame(storm::storage::SparseMatrix< storm::storage::sparse::state_type > const &player1Matrix, storm::storage::SparseMatrix< ValueType > const &player2Matrix, storm::models::sparse::StateLabeling const &stateLabeling, std::unordered_map< std::string, RewardModelType > const &rewardModels=std::unordered_map< std::string, RewardModelType >())
Constructs a model from the given data.
storm::models::sparse::ChoiceLabeling const & getPlayer2ChoiceLabeling() const
Retrieves the labels attached to the choices of player 2 states.
A class that holds a possibly non-square matrix in the compressed row storage format.