1#ifndef STORM_MODELS_SPARSE_STOCHASTICTWOPLAYERGAME_H_
2#define STORM_MODELS_SPARSE_STOCHASTICTWOPLAYERGAME_H_
14template<
class ValueType,
typename RewardModelType = StandardRewardModel<ValueType>>
27 std::unordered_map<std::string, RewardModelType>
const& rewardModels = std::unordered_map<std::string, RewardModelType>()),
39 std::unordered_map<std::string, RewardModelType>&& rewardModels = std::unordered_map<std::string, RewardModelType>()),
This class manages the labeling of the choice space with a number of (atomic) labels.
The base class of sparse nondeterministic models.
This class manages the labeling of the state space with a number of (atomic) labels.
This class represents a (discrete-time) stochastic two-player game.
bool hasPlayer2ChoiceLabeling() const
Retrieves whether the game has labels attached to player 2 states.
storm::storage::SparseMatrix< storm::storage::sparse::state_type > const & getPlayer1Matrix() const
Retrieves the matrix representing the choices in player 1 states.
StochasticTwoPlayerGame & operator=(StochasticTwoPlayerGame &&other)=default
StochasticTwoPlayerGame & operator=(StochasticTwoPlayerGame const &other)=default
StochasticTwoPlayerGame(StochasticTwoPlayerGame &&other)=default
storm::storage::SparseMatrix< ValueType > const & getPlayer2Matrix() const
Retrieves the matrix representing the choices in player 2 states and the associated probability distr...
StochasticTwoPlayerGame(StochasticTwoPlayerGame const &other)=default
storm::models::sparse::ChoiceLabeling const & getPlayer2ChoiceLabeling() const
Retrieves the labels attached to the choices of player 2 states.
A class that holds a possibly non-square matrix in the compressed row storage format.