15#include "storm-config.h"
21namespace abstraction {
26template<storm::dd::DdType DdType,
typename ValueType>
28 std::shared_ptr<storm::utility::solver::SmtSolverFactory>
const& smtSolverFactory,
29 bool useDecomposition,
bool addPredicatesForValidBlocks,
bool debug)
30 : smtSolverFactory(smtSolverFactory), abstractionInformation(abstractionInformation), edges(), automaton(automaton) {
33 for (
auto const& edge : automaton.
getEdges()) {
34 edges.emplace_back(edgeId, edge, abstractionInformation, smtSolverFactory, useDecomposition, addPredicatesForValidBlocks, debug);
43template<storm::dd::DdType DdType,
typename ValueType>
45 for (uint_fast64_t index = 0; index < edges.size(); ++index) {
47 edges[index].refine(predicates);
51template<storm::dd::DdType DdType,
typename ValueType>
53 return edges[player1Choice].getGuard();
56template<storm::dd::DdType DdType,
typename ValueType>
58 return edges[player1Choice].getNumberOfUpdates(player1Choice);
61template<storm::dd::DdType DdType,
typename ValueType>
63 uint64_t player1Choice, uint64_t auxiliaryChoice)
const {
64 return edges[player1Choice].getVariableUpdates(auxiliaryChoice);
67template<storm::dd::DdType DdType,
typename ValueType>
69 return edges[player1Choice].getAssignedVariables();
72template<storm::dd::DdType DdType,
typename ValueType>
75 std::vector<GameBddResult<DdType>> edgeDdsAndUsedOptionVariableCounts;
76 uint_fast64_t maximalNumberOfUsedOptionVariables = 0;
77 for (
auto& edge : edges) {
78 edgeDdsAndUsedOptionVariableCounts.push_back(edge.abstract());
79 maximalNumberOfUsedOptionVariables = std::max(maximalNumberOfUsedOptionVariables, edgeDdsAndUsedOptionVariableCounts.back().numberOfPlayer2Variables);
85 for (
auto const& edgeDd : edgeDdsAndUsedOptionVariableCounts) {
86 result |= edgeDd.bdd && this->getAbstractionInformation().encodePlayer2Choice(1, edgeDd.numberOfPlayer2Variables, maximalNumberOfUsedOptionVariables);
91template<storm::dd::DdType DdType,
typename ValueType>
93 uint_fast64_t numberOfPlayer2Variables) {
95 this->getAbstractionInformation().getDdManager().getBddZero());
97 for (
auto& edge : edges) {
98 BottomStateResult<DdType> commandBottomStateResult = edge.getBottomStateTransitions(reachableStates, numberOfPlayer2Variables, locationVariables);
106template<storm::dd::DdType DdType,
typename ValueType>
109 for (
auto const& edge : edges) {
110 result += edge.getEdgeDecoratorAdd(locationVariables);
115template<storm::dd::DdType DdType,
typename ValueType>
117 if (automaton.get().getNumberOfLocations() == 1) {
118 return this->getAbstractionInformation().
getDdManager().getBddOne();
121 std::set<uint64_t>
const& initialLocationIndices = automaton.get().getInitialLocationIndices();
123 for (
auto const& initialLocationIndex : initialLocationIndices) {
124 result |= this->getAbstractionInformation().encodeLocation(locationVariables.get().first, initialLocationIndex);
129template<storm::dd::DdType DdType,
typename ValueType>
134template<storm::dd::DdType DdType,
typename ValueType>
139template<storm::dd::DdType DdType,
typename ValueType>
144template<storm::dd::DdType DdType,
typename ValueType>
146 return abstractionInformation.get();
149template<storm::dd::DdType DdType,
typename ValueType>
151 for (
auto& edge : edges) {
152 edge.notifyGuardIsPredicate();
158#ifdef STORM_HAVE_CARL
DdManager< LibraryType > & getDdManager() const
Retrieves the manager that is responsible for this DD.
std::set< storm::expressions::Variable > const & getAssignedVariables(uint64_t player1Choice) const
Retrieves the variables assigned by the given player 1 choice.
std::size_t getNumberOfEdges() const
Retrieves the number of abstract edges of this abstract automaton.
void notifyGuardsArePredicates()
BottomStateResult< DdType > getBottomStateTransitions(storm::dd::Bdd< DdType > const &reachableStates, uint_fast64_t numberOfPlayer2Variables)
Retrieves the transitions to bottom states of this automaton.
uint64_t getNumberOfUpdates(uint64_t player1Choice) const
Retrieves the number of updates of the specified player 1 choice.
GameBddResult< DdType > abstract()
Computes the abstraction of the module wrt.
storm::expressions::Expression const & getGuard(uint64_t player1Choice) const
Retrieves the guard of the given player 1 choice.
AutomatonAbstractor(storm::jani::Automaton const &automaton, AbstractionInformation< DdType > &abstractionInformation, std::shared_ptr< storm::utility::solver::SmtSolverFactory > const &smtSolverFactory, bool useDecomposition, bool addPredicatesForValidBlocks, bool debug)
Constructs an abstract module from the given automaton.
storm::dd::Add< DdType, ValueType > getEdgeDecoratorAdd() const
Retrieves an ADD that maps the encodings of edges, source/target locations and their updates to their...
std::vector< EdgeAbstractor< DdType, ValueType > > const & getEdges() const
Retrieves the abstract edges of this abstract automton.
void refine(std::vector< uint_fast64_t > const &predicates)
Refines the abstract automaton with the given predicates.
storm::dd::Bdd< DdType > getInitialLocationsBdd() const
Retrieves a BDD that encodes all initial locations of this abstract automaton.
std::map< storm::expressions::Variable, storm::expressions::Expression > getVariableUpdates(uint64_t player1Choice, uint64_t auxiliaryChoice) const
Retrieves a mapping from variables to expressions that define their updates wrt.
storm::expressions::Variable const & getLocationExpressionVariable() const
Retrieves the expression variable that represents the location of this automaton.
uint64_t getNumberOfLocations() const
Retrieves the number of locations.
std::vector< Edge > & getEdges()
Retrieves the edges of the automaton.
This class represents the settings for the abstraction procedures.
#define STORM_LOG_TRACE(message)
storm::dd::Bdd< DdType > states
storm::dd::Bdd< DdType > transitions